Insert coin.
Play the arcade.
Retro cabinets, modern Solana rails. Enter the Arcade.
Game mechanics
Think of ICN as the coin you hold, and arcade tokens as the credits you spend. You buy ICN, we handle the gaming tokens for you. Each play uses 1 token, and you earn more by actually playing the games.
Tokenomics
ICN is the main Solana token. Arcade tokens sit on top as a simple “credit” layer: you don’t trade them, you just spend them to play. ICN is what you own and speculate on; arcade tokens are what you burn through chasing high scores.
- Total ICN supply1,000,000,000 ICN (planned)
- Presale45% (for early arcade players)
- Liquidity & listings30%
- Game rewards & promos15%
- Marketing5%
- Team (vested)5%
The long-term goal is to tie arcade activity back into ICN: when we gift or top up arcade tokens, we may burn or otherwise remove a corresponding amount of ICN from circulation. Final tokenomics and on-chain logic will be confirmed before launch.
ICN is not live yet. This panel will light up once the presale contract and wallet flow are ready. The plan is for this box to show:
- ICN raised / hard cap
- Price per ICN
- Time left until end of presale
- Connect wallet + buy ICN button
Roadmap
A simple three level roadmap from idea to live arcade. We’re starting with the concept and website, then adding the ICN token, and finally wiring the games into the arcade token system.
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Level 1Concept, design & websiteLock in the INSERTCOIN brand, publish the homepage, and explain the ICN + arcade token model clearly before any money moves.
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Level 2ICN launch + presaleDeploy ICN on Solana, open the presale, and prepare the reward logic that gifts arcade tokens to players who buy ICN through the official flows.
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Level 3Arcade live + token logicBring the retro games online, make every play cost 1 arcade token, and connect that activity to ICN burns or other deflationary mechanics behind the scenes, starting with Space Invaders and expanding over time.